top of page

Reimagining how employees engage in remote/hybrid workplaces post the pandemic.

Role

Product Designer

Outcomes

New product concept and pitch

Teammates

1 Project Sponsor, 2 Product Designers, 2 Faculty Advisors

Duration

Aug - Dec 2022

Frame 48096544.jpg

Overview/

Rethinking the remote work experience

In 2022, as remote work became the new normal, we set out to improve online meetings. But early research revealed a deeper issue: employees weren’t struggling with how to meet—they had too many meetings and were suffering from meeting fatigue. Studies showed a 252% increase in meeting time since the pandemic, leaving employees drained, disengaged, and less productive.

More concerning, we found that the real toll of remote work was emotional. Without spontaneous moments that once happened in office hallways and break rooms many employees felt isolated or even depressed, echoing findings from a 2022 Buffer report where 52% of remote workers cited "loneliness" as their biggest struggle.

This insight led us to pivot: instead of optimizing meetings, we designed Float—a lightweight, playful platform to spark informal connection, restore team culture, and make remote work more human. We prototyped the concept, iterated through user feedback and finally pitched a product strategy to our sponsor.

This strategic design project was sponsored by Braid Ita B2B AI-solutions company—at the School of Visual Arts (MFA Interaction Design department)

MY Contributions

  • Generative research: desk research, market research, 13 in-depth interviews 

  • UX design: problem statement, concept, wireframes, prototype, iterations, pitch deck and presentation

  • User testing: 1:1 remote interviews

research statement

People think time is wasted in meetings. Using new technologies in AI and NLP, how might we improve individual and team performance in meetings?

Research/

Emerging patterns post Covid-19

We began with desk research and unstructured 1:1 interviews, exploring remote work through social, technological, and economic lenses to uncover pain points and unmet needs.

Screenshot 2023-02-15 at 3.55 4.jpg
Screenshot 2023-02-22 at 15.28 1.jpg
image 208.jpg

Research analysis

IMG_8848_edited.jpg

Synthesis

We found that 98 million people in the U.S.—54% of the workforce—work remotely or in hybrid settings even after the pandemic, with flexibility cited as a top reason for job changes (McKinsey, 2022). Yet, 47% of leaders expressed concern about remote work's impact on team connection, citing relationship-building as the biggest challenge (Work Trend Index, 2022).

"It was much easier to develop relationships in person, you just hang out and talk about random stuff, and you bond with that person; that you can't really have over a zoom call"

"...you can't just walk over to your friend's table and quickly ask something..."

Our interviews echoed these concerns. Users described heightened stress, weakened interpersonal bonds, and a decline in motivation and growth. These findings made it clear: the problem wasn’t just meeting overload—it was the quality of human interaction. This insight prompted a pivotal shift in our focus.

Revised design statement

How might we foster casual interactions among remote employees to help companies rebuild their lost social capital and team culture?

Strategy/

Our users: new and junior employees

We focused on new and junior employees as that user segment was most affected by the lack of social interactions while working remotely. They were seeking opportunities to connect with co-workers and grow in their career. 

Frame 48096684.jpg

Unmet needs - design opportunities

Based on our research, we decided to prioritize the following user needs:

1. Provide opportunities for casual interactions

2. Helping junior and new employees connect with co-workers

These needs are unmet by many of the competitors (workplace meeting platforms), giving us an opportunity to create not just a desirable product, but also differentiate it in a competitive product landscape.

image 68.jpg

Product positioning

MarketMap_All.jpg

Product features

Design/

Concept and lo-fi prototype

float_userpersona 1.jpg
Group 14105.jpg

Concept ideation & desirability rating

IMG_3097.jpg

Structuring & lo-fi prototype

User testing 

Method: To validate our concept and early prototype, we conducted task-based usability tests. Participants were given contextual scenarios and asked to complete tasks such as joining chats, browsing events, and viewing profiles. As they interacted with the screens, we encouraged them to think aloud—sharing what they noticed, what actions they would take, and what they expected next.

Takeaways:

  1. The landing page navigation felt unclear.

  2. Users needed better cues about who was present in the space

  3. Users expressed a strong desire for dedicated team spaces.

  4. Uncovered important privacy preferences—participants were selective about what they were comfortable sharing publicly.

  5. Notable interest in viewing job-related information that wasn’t easily available elsewhere.

Screenshot 2023-02-23 at 19.04 1.jpg

Multiple rounds of testing

IMG_9312 2.jpg

Iterating on the structure

Screenshot 2025-05-30 at 9.06.21 PM.png

Highlight: landing page user feedback

Screenshot 2025-05-30 at 9.16.51 PM.png

Highlight: profile page user feedback

Articulating key concepts

Insights from user testing helped us prioritize the most valued features and simplify the design for clarity and relevance. Before moving further with refining the design, we articulated the key concepts in words that helped align the team and clearly define the design decisions.

Final iteration/

Design improvements based on user feedback

Float breaks away from the traditional UI design of meeting/chat platforms with a dynamic and playful interface. Our challenge was to introduce this new concept in an intuitive way. Here's some key features we designed based on our concept and testing:

1. Intuitive landing page

User testing revealed confusion around navigation labels like "Floats" and "Groups." To make the experience more intuitive, we renamed them to "Hall" and "Team"—terms users found more familiar and self-explanatory.

We added a feature to ask questions as many users said they imagined using this app to quickly seek help from co-workers.

Lastly, addressing users concerns about being distracted during work we added a Focus Mode feature that helps users intentionally silence distracting notifications.

Frame 48096685.png

Intuitive navigation on the landing page

Feature to ask questions

2. Conversational onboarding 

As an innovative product, Float introduces unfamiliar concepts—like Floats, temporary chat groups that form when people “bump into” each other. To help users understand these new interactions, we designed a conversational onboarding experience that guides them step-by-step through key features in a friendly, interactive way. This approach not only builds familiarity but also mirrors the casual, social tone of the product.

MacBook Pro 14_ - 2.jpg

3. Helping users feel in control

Following user testing, we made key updates to enhance clarity and ease of use. We added contextual cues to help users understand what each space represented and who could join their Float (temporary chat). Visual indicators now show when someone enters a conversation, making interactions feel more responsive and alive. We also introduced an option to make chats private, giving users more control over their interactions and comfort levels in social spaces.

Frame 48096686.png

Joining a float

4. Sparking connections

To rebuild the sense of community often missing in remote workplaces, Float enables lightweight, casual interactions that help employees connect beyond scheduled meetings.

 

The profile page plays a key role—allowing users to discover coworkers, learn about their roles, interests, and what they’re working on. Users can also share photos, text updates, and other media publicly, creating low-pressure opportunities to spark conversation and build new connections around shared interests.

Float also makes it easy to organize and join events—another way for coworkers to connect beyond work. Whether it’s a virtual game night or a local meetup, events help foster team bonding in a more relaxed setting.

Frame 48096687.png

Profile page

Frame 48096688.png

Events page

Conclusion/

what we achieved

Winner: Strategic Design and Innovation Challenge

Our team won the 2nd place in the Strategic Innovation in Product & Service Design Program (Fall 2022), trailing the champion by 0.1 point.

Research contributions to Braid-It

Our team presented a methodical exploration of new product ideas for the start-up, contributing to their research and understanding of users.

learning and take-aways

Embracing the non-linear nature of design

The process is filled with unexpected discoveries and turns making project planning overwhelming, this experience helped me learn to embrace the ambiguity. Instead of resisting it, I leaned into uncertainty, staying open to new directions and letting user insights guide the way forward.

Presenting unfinished work

One of the biggest personal learnings was getting comfortable with sharing unfinished work. Initially, presenting ongoing ideas to our sponsor during weekly check-ins felt uncomfortable. But as I took the lead in planning and facilitating these meetings, I began to appreciate the value of early feedback. I learned how to structure updates clearly, ask the right questions, and guide conversations toward actionable input—turning feedback sessions into collaborative design moments.

IMG_1512.HEIC
bottom of page